Light โ€” Reflection & Refraction

CBSE Class X ยท Chapter 10 ยท Interactive Diagrams

Laws of Reflection โ€” Interactive

Drag the slider to change the angle of incidence and watch the reflected ray obey the law: โˆ i = โˆ r.

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Key Concept: The incident ray, reflected ray, and the normal at the point of incidence all lie in the same plane.

Regular vs Diffuse Reflection

Left: Regular reflection (smooth surface, e.g., mirror) โ€” parallel rays remain parallel after reflection.
Right: Diffuse reflection (rough surface, e.g., wall) โ€” parallel rays scatter in different directions. Both still obey the law of reflection at each point!

Board Tip: Diffuse reflection does NOT mean the laws of reflection are violated. The surface irregularities cause normals to point in different directions.

Concave & Convex Mirrors โ€” Anatomy

TermSymbolDescription
PolePCentre of the mirror's reflecting surface
Centre of CurvatureCCentre of the sphere of which the mirror is a part
FocusFMidpoint between P and C; where parallel rays converge (concave) or appear to diverge from (convex)
Radius of CurvatureRDistance from P to C (R = 2f)
Principal Axisโ€”Straight line through P and C

Image Formation โ€” Concave Mirror

Object PositionImage PositionNatureSize
At infinityAt FReal, invertedHighly diminished
Beyond CBetween F and CReal, invertedDiminished
At CAt CReal, invertedSame size
Between C and FBeyond CReal, invertedEnlarged
At FAt infinityReal, invertedHighly enlarged
Between F and PBehind mirrorVirtual, erectEnlarged
Mnemonic: "Beyond C โ†’ diminished; At C โ†’ same; Between C and F โ†’ enlarged; At F โ†’ infinity; Between F and P โ†’ virtual magnified"

Snell's Law โ€” Interactive Refraction

Light bends when passing from one medium to another. Drag the slider to change the angle and see how the refracted ray behaves.

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nโ‚ sin(i) = nโ‚‚ sin(r)  โŸน  sin(r) = nโ‚ sin(i) / nโ‚‚
Key Insight: When light goes from rarer to denser medium (nโ‚‚ > nโ‚), it bends towards the normal. When going denser to rarer, it bends away from the normal.

Refractive Index of Common Materials

MaterialRefractive Index (n)Speed of Light (km/s)
Vacuum / Air1.003,00,000
Water1.332,25,564
Glass (crown)1.521,97,368
Diamond2.421,23,967
Kerosene1.442,08,333
Board Question: "Why does a swimming pool appear shallower?" โ€” Because light bends away from normal when going from water (denser) to air (rarer). The apparent depth is less than real depth.
Apparent Depth = Real Depth / n

Convex & Concave Lenses

Image Formation โ€” Convex Lens

Object PositionImage PositionNatureSize
At infinityAt Fโ‚‚Real, invertedHighly diminished (point)
Beyond 2Fโ‚Between Fโ‚‚ and 2Fโ‚‚Real, invertedDiminished
At 2Fโ‚At 2Fโ‚‚Real, invertedSame size
Between Fโ‚ and 2Fโ‚Beyond 2Fโ‚‚Real, invertedEnlarged
At Fโ‚At infinityReal, invertedInfinitely large
Between Fโ‚ and OSame side as objectVirtual, erectEnlarged
Concave Lens: Always forms a virtual, erect, diminished image between F and the optical centre โ€” regardless of object position.

Power of a Lens

P = 1 / f   (f in metres, P in Dioptres)

Convex lens โ†’ positive power (+D). Concave lens โ†’ negative power (โˆ’D).

For combination: P = Pโ‚ + Pโ‚‚ + Pโ‚ƒ + ...

Exam Example: A convex lens (f = +20 cm = +0.2 m) has P = +5 D. A concave lens (f = โˆ’50 cm = โˆ’0.5 m) has P = โˆ’2 D. Combined power = +5 + (โˆ’2) = +3 D โ†’ effective f = 1/3 m โ‰ˆ 33.3 cm.

Interactive Ray Diagram โ€” Concave Mirror

Move the object along the principal axis to see how the image changes.

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Interactive Ray Diagram โ€” Convex Lens

Move the object to see real/virtual image formation through a convex lens.

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Ray Diagram Rules

For Mirrors (use any 2)

For Lenses (use any 2)

Mirror & Lens Formula Calculator

Mirror Formula

1/v + 1/u = 1/f

Lens Formula

1/v โˆ’ 1/u = 1/f

Quick Reference โ€” Sign Convention

QuantityConcave MirrorConvex MirrorConvex LensConcave Lens
uโˆ’veโˆ’veโˆ’veโˆ’ve
fโˆ’ve+ve+veโˆ’ve
v (real image)โˆ’veโ€”+veโ€”
v (virtual image)+ve+veโˆ’veโˆ’ve